AlertDialogs
A dialog is usually a small window that appears in front of the
current Activity. The underlying Activity loses focus and the dialog
accepts all user interaction. Dialogs are normally used for
notifications that should interupt the user and to perform short
tasks that directly relate to the application in progress (such as a
progress bar or a login prompt).The
Dialog
class is the base class for creating dialogs. However, you typically
should not instantiate a Dialog
directly. Instead, you should use one of the following subclasses:AlertDialog
- A dialog that can manage zero, one, two, or three buttons, and/or a list of selectable items that can include checkboxes or radio buttons. The AlertDialog is capable of constructing most dialog user interfaces and is the suggested dialog type. See Creating an AlertDialog below.
-
ProgressDialog
- A dialog that displays a progress wheel or progress bar. Because it's an extension of the AlertDialog, it also supports buttons. See Creating a ProgressDialog below.
-
DatePickerDialog
- A dialog that allows the user to select a date. See the Hello DatePicker tutorial.
-
TimePickerDialog
- A dialog that allows the user to select a time. See the Hello TimePicker tutorial.
Dialog
object or any of the subclasses listed above and define a new layout.
See the section on Creating
a Custom Dialog below.Dialog Design
For design guidelines, read Android Design's Dialogs guide.
Showing a Dialog
A dialog is always created and displayed as a part of anActivity
.
You should normally create dialogs from within your Activity's
onCreateDialog(int)
callback method. When you use this callback, the Android system
automatically manages the state of each dialog and hooks them to the
Activity, effectively making it the "owner" of each dialog.
As such, each dialog inherits certain properties from the Activity.
For example, when a dialog is open, the Menu key reveals the options
menu defined for the Activity and the volume keys modify the audio
stream used by the Activity.Note: If you decide to create a dialog outside of the
onCreateDialog()
method, it will not
be attached to an Activity. You can, however, attach it to an
Activity with setOwnerActivity(Activity)
.When you want to show a dialog, call
showDialog(int)
and pass it an integer that uniquely identifies the dialog that you
want to display.When a dialog is requested for the first time, Android calls
onCreateDialog(int)
from your Activity, which is where you should instantiate the Dialog
.
This callback method is passed the same ID that you passed to
showDialog(int)
.
After you create the Dialog, return the object at the end of the
method.Before the dialog is displayed, Android also calls the optional callback method
onPrepareDialog(int,
Dialog)
. Define this method if you want to change any
properties of the dialog each time it is opened. This method is
called every time a dialog is opened, whereas onCreateDialog(int)
is only called the very first time a dialog is opened. If you don't
define onPrepareDialog()
,
then the dialog will remain the same as it was the previous time it
was opened. This method is also passed the dialog's ID, along with
the Dialog object you created in onCreateDialog()
.The best way to define the
onCreateDialog(int)
and onPrepareDialog(int,
Dialog)
callback methods is with a switch
statement that checks the id parameter that's passed into
the method. Each case should check for a unique dialog ID
and then create and define the respective Dialog. For example,
imagine a game that uses two different dialogs: one to indicate that
the game has paused and another to indicate that the game is over.
First, define an integer ID for each dialog:static final int DIALOG_PAUSED_ID = 0; static final int DIALOG_GAMEOVER_ID = 1;Then, define the
onCreateDialog(int)
callback with a switch case for each ID:protected Dialog onCreateDialog(int id) { Dialog dialog; switch(id) { case DIALOG_PAUSED_ID: // do the work to define the pause Dialog break; case DIALOG_GAMEOVER_ID: // do the work to define the game over Dialog break; default: dialog = null; } return dialog; }Note: In this example, there's no code inside the case statements because the procedure for defining your Dialog is outside the scope of this section. See the section below about Creating an AlertDialog, offers code suitable for this example.
When it's time to show one of the dialogs, call
showDialog(int)
with the ID of a dialog:showDialog(DIALOG_PAUSED_ID);
Dismissing a Dialog
When you're ready to close your dialog, you can dismiss it by callingdismiss()
on the Dialog object. If necessary, you can also call
dismissDialog(int)
from the Activity, which effectively calls dismiss()
on the Dialog for you.If you are using
onCreateDialog(int)
to manage the state of your dialogs (as discussed in the previous
section), then every time your dialog is dismissed, the state of the
Dialog object is retained by the Activity. If you decide that you
will no longer need this object or it's important that the state is
cleared, then you should call removeDialog(int)
.
This will remove any internal references to the object and if the
dialog is showing, it will dismiss it.Using dismiss listeners
If you'd like your application to perform some procedures the moment that a dialog is dismissed, then you should attach an on-dismiss listener to your Dialog.First define the
DialogInterface.OnDismissListener
interface. This interface has just one method,
onDismiss(DialogInterface)
,
which will be called when the dialog is dismissed. Then simply pass
your OnDismissListener implementation to setOnDismissListener()
.However, note that dialogs can also be "cancelled." This is a special case that indicates the dialog was explicitly cancelled by the user. This will occur if the user presses the "back" button to close the dialog, or if the dialog explicitly calls
cancel()
(perhaps from a "Cancel" button in the dialog). When a
dialog is cancelled, the OnDismissListener will still be notified,
but if you'd like to be informed that the dialog was explicitly
cancelled (and not dismissed normally), then you should register an
DialogInterface.OnCancelListener
with setOnCancelListener()
.Creating an AlertDialog
AnAlertDialog
is an extension of the Dialog
class. It is capable of constructing most dialog user interfaces and
is the suggested dialog type. You should use it for dialogs that use
any of the following features:- A title
- A text message
- One, two, or three buttons
- A list of selectable items (with optional checkboxes or radio
buttons)
AlertDialog.Builder
subclass. Get a Builder with AlertDialog.Builder(Context)
and then use the class's public methods to define all of the
AlertDialog properties. After you're done with the Builder, retrieve
the AlertDialog object with create()
.The following topics show how to define various properties of the AlertDialog using the AlertDialog.Builder class. If you use any of the following sample code inside your
onCreateDialog()
callback method, you can return the resulting Dialog object to
display the dialog.Adding buttons
To create an AlertDialog with side-by-side buttons like the one shown in the screenshot to the right, use theset...Button()
methods:AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("Are you sure you want to exit?") .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { MyActivity.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create();First, add a message for the dialog with
setMessage(CharSequence)
.
Then, begin method-chaining and set the dialog to be not
cancelable (so the user cannot close the dialog with the back
button) with setCancelable(boolean)
.
For each button, use one of the set...Button()
methods, such as setPositiveButton()
,
that accepts the name for the button and a
DialogInterface.OnClickListener
that defines the action to take when the user selects the button.Note: You can only add one of each button type to the AlertDialog. That is, you cannot have more than one "positive" button. This limits the number of possible buttons to three: positive, neutral, and negative. These names are technically irrelevant to the actual functionality of your buttons, but should help you keep track of which one does what.
Adding a list
To create an AlertDialog with a list of selectable items like the one shown to the right, use thesetItems()
method:final CharSequence[] items = {"Red", "Green", "Blue"}; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Pick a color"); builder.setItems(items, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), items[item], Toast.LENGTH_SHORT).show(); } }); AlertDialog alert = builder.create();First, add a title to the dialog with
setTitle(CharSequence)
.
Then, add a list of selectable items with setItems()
,
which accepts the array of items to display and a
DialogInterface.OnClickListener
that defines the action to take when the user selects an item.Adding checkboxes and radio buttons
To create a list of multiple-choice items (checkboxes) or single-choice items (radio buttons) inside the dialog, use thesetMultiChoiceItems()
and setSingleChoiceItems()
methods, respectively. If you create one of these selectable lists in
the onCreateDialog()
callback method, Android manages the state of the list for you. As
long as the Activity is active, the dialog remembers the items that
were previously selected, but when the user exits the Activity, the
selection is lost.
Note: To save the selection when the user leaves or pauses the Activity, you must properly save and restore the setting throughout the activity lifecycle. To permanently save the selections, even when the Activity process is completely shutdown, you need to save the settings with one of the Data Storage techniques.
To create an AlertDialog with a list of single-choice items like the one shown to the right, use the same code from the previous example, but replace the
setItems()
method with setSingleChoiceItems()
:final CharSequence[] items = {"Red", "Green", "Blue"}; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Pick a color"); builder.setSingleChoiceItems(items, -1, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), items[item], Toast.LENGTH_SHORT).show(); } }); AlertDialog alert = builder.create();The second parameter in the
setSingleChoiceItems()
method is an integer value for the checkedItem, which
indicates the zero-based list position of the default selected item.
Use "-1" to indicate that no item should be selected by
default.Creating a ProgressDialog
AProgressDialog
is an extension of the AlertDialog
class that can display a progress animation in the form of a spinning
wheel, for a task with progress that's undefined, or a progress bar,
for a task that has a defined progression. The dialog can also
provide buttons, such as one to cancel a download.Opening a progress dialog can be as simple as calling
ProgressDialog.show()
.
For example, the progress dialog shown to the right can be easily
achieved without managing the dialog through the onCreateDialog(int)
callback, as shown here:ProgressDialog dialog = ProgressDialog.show(MyActivity.this, "", "Loading. Please wait...", true);The first parameter is the application
Context
,
the second is a title for the dialog (left empty), the third is the
message, and the last parameter is whether the progress is
indeterminate (this is only relevant when creating a progress bar,
which is discussed in the next section).
The default style of a progress dialog is the spinning wheel. If you want to create a progress bar that shows the loading progress with granularity, some more code is required, as discussed in the next section.
Showing a progress bar
To show the progression with an animated progress bar:- Initialize the ProgressDialog with the class constructor,
ProgressDialog(Context)
. - Set the progress style to "STYLE_HORIZONTAL" with
setProgressStyle(int)
and set any other properties, such as the message. - When you're ready to show the dialog, call
show()
or return the ProgressDialog from theonCreateDialog(int)
callback. - You can increment the amount of progress displayed in the bar
by calling either
setProgress(int)
with a value for the total percentage completed so far orincrementProgressBy(int)
with an incremental value to add to the total percentage completed so far.
ProgressDialog progressDialog; progressDialog = new ProgressDialog(mContext); progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Loading..."); progressDialog.setCancelable(false);The setup is simple. Most of the code needed to create a progress dialog is actually involved in the process that updates it. You might find that it's necessary to create a second thread in your application for this work and then report the progress back to the Activity's UI thread with a
Handler
object. If you're not familiar with using additional threads with a
Handler, see the example Activity below that uses a second thread to
increment a progress dialog managed by the Activity.Example ProgressDialog with a second thread
Creating a Custom Dialog
If you want a customized design for a dialog, you can create your own layout for the dialog window with layout and widget elements. After you've defined your layout, pass the root View object or layout resource ID tosetContentView(View)
.For example, to create the dialog shown to the right:
- Create an XML layout saved as
custom_dialog.xml
:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_root" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" > <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="10dp" /> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#FFF" /> </LinearLayout>
This XML defines anImageView
and aTextView
inside aLinearLayout
.
- Set the above layout as the dialog's content view and define
the content for the ImageView and TextView elements:
Context mContext = getApplicationContext(); Dialog dialog = new Dialog(mContext); dialog.setContentView(R.layout.custom_dialog); dialog.setTitle("Custom Dialog"); TextView text = (TextView) dialog.findViewById(R.id.text); text.setText("Hello, this is a custom dialog!"); ImageView image = (ImageView) dialog.findViewById(R.id.image); image.setImageResource(R.drawable.android);
After you instantiate the Dialog, set your custom layout as the dialog's content view withsetContentView(int)
, passing it the layout resource ID. Now that the Dialog has a defined layout, you can capture View objects from the layout withfindViewById(int)
and modify their content.
- That's it. You can now show the dialog as described in
Showing
A Dialog.
setTitle()
,
then the space used for the title remains empty, but still visible.
If you don't want a title at all, then you should create your custom
dialog using the AlertDialog
class. However, because an AlertDialog is created easiest with the
AlertDialog.Builder
class, you do not have access to the setContentView(int)
method used above. Instead, you must use setView(View)
.
This method accepts a View
object, so you need to inflate the layout's root View object from
XML.To inflate the XML layout, retrieve the
LayoutInflater
with getLayoutInflater()
(or getSystemService()
),
and then call inflate(int,
ViewGroup)
, where the first parameter is the layout
resource ID and the second is the ID of the root View. At this point,
you can use the inflated layout to find View objects in the layout
and define the content for the ImageView and TextView elements. Then
instantiate the AlertDialog.Builder and set the inflated layout for
the dialog with setView(View)
.Here's an example, creating a custom layout in an AlertDialog:
AlertDialog.Builder builder; AlertDialog alertDialog; Context mContext = getApplicationContext(); LayoutInflater inflater = (LayoutInflater) mContext.getSystemService(LAYOUT_INFLATER_SERVICE); View layout = inflater.inflate(R.layout.custom_dialog, (ViewGroup) findViewById(R.id.layout_root)); TextView text = (TextView) layout.findViewById(R.id.text); text.setText("Hello, this is a custom dialog!"); ImageView image = (ImageView) layout.findViewById(R.id.image); image.setImageResource(R.drawable.android); builder = new AlertDialog.Builder(mContext); builder.setView(layout); alertDialog = builder.create();Using an AlertDialog for your custom layout lets you take advantage of built-in AlertDialog features like managed buttons, selectable lists, a title, an icon and so on.
For more information, refer to the reference documentation for the
Dialog
and AlertDialog.Builder
classes
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